I've just deleted two posts on play testing Augustus to Aurelian on the grounds that I'd made so many mistakes that it could have given the wrong impression of the rules. I'll try to start again over the weekend and put up a post that will give a better idea of the rules.
Saturday, 25 August 2012
Thursday, 23 August 2012
Augustus to Aurelian
Actually having a day off today so I've put the Romans and Palmyrans out to give these rules a go. After one false start, I'm starting to get the hang of them. I'm taking pictures of all the moves so the next update should be a walk through of the rules.
So far I like the look of them and with it being a card driven system with extra cards to "seize the day" at any time , it is a lot more challenging to decide when to actually activate a command.
Basically the casualty system is the same as Hail Ceaesar, with "Stamina" being called "Outlook". The combat system is more complex than HC with 5 armour classes cross indexed to Shooting/Combat ability and then shifted down or up differing numbers of columns depending on circumstances. Passed tests reduce excess casualties to the "Outlook" level just like in HC.
What we have is a cross between the Lardies' command activation mechanism with bonus opportunities to activate and the Black Powder/Hail Caesar/Pike & Shotte casualty mechanism
And that reminds me, I've just finished my US Company HQ for IABSM:-
So far I like the look of them and with it being a card driven system with extra cards to "seize the day" at any time , it is a lot more challenging to decide when to actually activate a command.
Basically the casualty system is the same as Hail Ceaesar, with "Stamina" being called "Outlook". The combat system is more complex than HC with 5 armour classes cross indexed to Shooting/Combat ability and then shifted down or up differing numbers of columns depending on circumstances. Passed tests reduce excess casualties to the "Outlook" level just like in HC.
What we have is a cross between the Lardies' command activation mechanism with bonus opportunities to activate and the Black Powder/Hail Caesar/Pike & Shotte casualty mechanism
And that reminds me, I've just finished my US Company HQ for IABSM:-
Thursday, 16 August 2012
It took a while but...............
Finally finished the 50th Foot for the Vimeiro scenario:-
I'll have to crack on with the rest now I suppose.
I've also just bought "Augustus to Aurelian", Phil Hendry's rules for wargaming the Roman Pricipate's wars which is sold by the Lardies and uses a card driven command system just like IABSM. I have "Middle Roman" and Palmyran armies which fit into this period so I'll give it a go solo before I inflict it on anyone else. Hail Caesar is fine for me and gets a good game in on a club night, but for games that can be set up at home and left out until finished, I like to use a set that's a bit more period specific - just like Black Powder versus General De Brigade.
Saturday, 4 August 2012
August 1st - Revolutionary Battle at the Clerb
Dave put the game on: Austrians defending against the French.
More on Dave's blog here:-
Thursday, 2 August 2012
The end for 15mm Flodden?
Looks like this project is going to end in tears. The Feudal Castings line has been acquired by Sgt Major Miniatures in the States after QRF sold them. They are the only decent 15mm line I've seen for this period and now look as if they'll cost a packet from the US of A.
I'm not sure I've got a viable army for "Pike and Shotte", I'll have to do a "Stock Take". If not, there'll be some EBay sales to fund the Peninsular and Greek projects
http://theminiaturespage.com/news/talk/msg.mv?id=1182417297
I'm not sure I've got a viable army for "Pike and Shotte", I'll have to do a "Stock Take". If not, there'll be some EBay sales to fund the Peninsular and Greek projects
http://theminiaturespage.com/news/talk/msg.mv?id=1182417297
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