Regarding the terrain for the scenario, I think it would have been better to give a disorder marker for crossing the "slope line" rather than reduce the movement. Steep slopes might even incur 2 markers.
Friday, 30 May 2025
1812 Battle - Conclusion and thoughts on the "Live Free or Die" Rules
Regarding the terrain for the scenario, I think it would have been better to give a disorder marker for crossing the "slope line" rather than reduce the movement. Steep slopes might even incur 2 markers.
Friday, 23 May 2025
"Live Free or Die" Test Game Part 2 (Hoist By One's Own Petard)
There now 5 additional rule amendments:
1. Firing at skirmishers in woods - Roll an additional D6 of a different colour when firing (cover dice). If the cover dice comes up 4,5, or 6, a 6 hits as usual, if it comes up 1,2, or 3, a double 6 is required. This is adapted from the Spotting Dice in Dave Brown's "O Group" rules.
2. Volley fire - for each double 1 thrown a "firing disorder" marker is placed on the unit representing loss of fire discipline and/or dwindling ammunition. No further volley fire is permitted until these have all been rallied off which may be done by selecting all or part of them for removal during the General's Action phase or the Dressing The Ranks phase. Firing Disorder markers do not count towards casualty removal.
3. Charge - A General adds a number of dice equal to his star rating to a unit to which he is attached when dicing for the charge movement. The highest 2 dice can then be chosen. The unit's rating factor is then deducted from the final score (whether or not there is an attached general) and this is the amount of movement available. Note that this may result in a unit recoiling if it is of poorer quality! Terrain deductions apply to the move as normal.
4. No volley fire to or from a built up area.
5. Class 1 and 2 units suffer no disruption penalties for formation changes in good ground.
What could possibly go wrong?
One more rule that will be added is that Indian troops count as one morale grade higher when in cover.
The position at the end of move 8:
Seen from the US side, skirmishing between the US Rifles and the Voltigeurs Canadiens continues on the left flank. The small line unit in blue has lost a base and suffered a firing disruption, and General Brown is rallying disorder from one of the grey (note the correct spelling!) coated regiments. The second grey coated regiment has pressed forward to the base of the ridge to exploit the withdrawal of a regular British battalion. To their right two militia battalions in line are pressing forwards, whilst further forward on the right flank the militia skirmishers in the woods are still effectively harassing the Canadian militia battalion on the road.
Wednesday, 14 May 2025
Trying out "Live Free or Die" - First 6 Moves
2. Units reduced to 1 Stand become skirmishers.
3. Brigade Morale Test: If a brigade loses a unit, it must take a morale test at the end of the relevant firing or melee phase at an average of the brigade’s ratings rounded down. One dice is lost for each unit lost from the brigade during the game, with a minimum of 1 dice being thrown.
Test Game Order Of Battle
General Sir Phineas Riall 1
Leader
1st
Brigade
2 Line
Infantry Battalions 2nd
Class 5
Bases
1 Line
Infantry Battalion 2nd
Class 3
Bases
Canadian
Voltigeurs 2nd
Class Skirmish 3 Bases
Militia
Brigade
2 Militia
Battalions 3rd
Class 3
Bases
Major Jacob Brown 1 Leader
1st
Brigade
2 Line
Infantry Battalions 2nd
Class 5
Bases
1 Line
Infantry Battalion 2nd
Class 3
Bases
Rifle
Regiment 2nd
Class Skirmish, Rifles 3 Bases
2nd
Brigade
1Militia
Battalion 3rd
Class 3
Bases
1 Militia
Battalion 3rd
Class May Skirmish 3 Bases
1 Militia
Battalion 3rd
Class 4
Bases
Monday, 12 May 2025
Trying Out Little Wars TV's "Live Free or Die" rules for 1812
Table set up for tomorrow night's game loosely based on Lundy's Lane. I've played it through solo to get the hang of the rules and added a few amendments for brigade morale, zones of control and preventing units reduced to one stand fighting to the end. We'll see how it goes.
Sunday, 11 May 2025
Sunday, 20 April 2025
More Late Romans
Two more units of Late Roman Auxilia with bows cobbled together from some old units of Auxilia and archers with two newly painted officers added. These are for the Western Armies.
Tuesday, 1 April 2025
Update
I've started cataloguing all my stuff on pages within the blog, starting with Late Roman Armies for "To The Strongest".
I'm currently carrying on with these and my Peninsular War armies. I was going to do more stuff for the War of 1812 with the possibility of a Sharp Practice Campaign in the summer but, given the current psycopathic activities of a certain head of state, it would be too close to home.